All You Need To Know About Valorant Update 8.08 Patch Notes

Author

Prithhis Bose

Date

May, 02.2024

The eagerly awaited Patch 8.08 is now available along with Valorant's Episode 8 Act 3. Along with improvements to the Premier mode, this update brings about major changes to two agents: Viper and Cypher. Please share your thoughts on these changes and stay tuned for more updates. Let's dive into the intricacies of this update with the official patch notes.

Highlights Of Patch Notes 

Agents Viper and Cypher will see major changes in Valorous Patch 8.08, which aims to balance their gameplay and introduce a new meta. Updates to the Premier mode include a new stage and promotion structure. Here’s a comprehensive list of the patch notes for Valorant Patch 8.08.

Agent Updates Chamber

We've added interaction lines with Reyna, Astra, and Omen and improved Chamber's speech lines. 

Updates to Cypher's Trapwire (C) give opponents more time to deal with it once it's activated, and a slight improvement in the chance for those caught to use movement to escape death is provided by the slow duration reduction.

Trapwire (C) 

Rearm time grew by 1 >>> 2 seconds.

Trapwire slowdown decreased by 2 >>> 1.25 s. 

We’ve observed it become typical for Cyphers’ to hide Spycams (E) in the playspace and regularly watch enemies without them knowing. In order to warn adversaries who are moving stealthily that they are being observed, we have included an audible telegraph.

Viper 

Reducing both the overall smoke uptime and the reactivation cooldown will help you better control your fuel and cut down on the overall amount of time she spends stalling. When her fuel runs out completely, adversaries have a wider window of opportunity to attack because the minimum fuel required to activate her smokes is increased.

Poison Cloud (Q) only being retrievable in the Buy Phase drives you to make finer calls of where you’ll place the ability each round and sharpen her identity of high influence in a very committed location.

The frequency with which Viper may use her ability to cover the gaps while her smokes are down is reduced when Snake Bite (C) is reduced to a single charge, which emphasizes the significance of fuel management. A single Snake Bite (C) charge will now be fatal to all foes in the acid for the entirety of its duration thanks to the duration increase.

The Poison Cloud (Q) and the Toxic Screen (E) 

Maximum uptime for every distinct smoke source was lowered by fifteen. 13.5 >>> 12 seconds

The minimum amount of fuel required to ignite smoke was raised by 20% to 30%. 

Restarting a cigarette after it has been put out took less than 8 >>> 5.5 >>> 5 seconds. 

The Poison Cloud (Q) 

It is now limited to pickup only during the purchase phase.

Bite of a snake (C) 

Reduced charges: 2 >>> 1

200 >>> 300 price increases 

Lengthened by 5.5 >>> 6.5 seconds

Top Updates 

A fresh Premier Stage begins! We're adding promotion to this one.

View the standings page to see the qualifications for promotion in your category. 

Fulfill those prerequisites to be positioned in Stage E9A1 at least one division higher. 

For all divisions, the Premier Score playoff qualification criteria is 600.

Bug Patches Agent

Resolved problems with erroneous line-of-sight checks in the vicinity of specific abilities, such as Phoenix's Blaze (C). When the detonation occurred on the opposite side of a wall that was elevating or lowering, this could show up as flashes not functioning as intended. 

Phoenix's Blaze (C), Neon's Fast Lane (C), Harbor's High Tide (E), Viper's Toxic Screen (E), and Viper's Pit (X) are all affected by this patch. 

Resolved a bug that allowed AI-controlled skills to recognize you through Harbor's High Tide (E), such as Killjoy's Turret (E).

Corrected the wrong icons for Clove when equipped with Ruse (E). 

Fixed an issue where the map displayed Cypher's Trapwire (C) even if it was disabled.

Maps 

A bug on Split that let agents stand on a sign on A Site has been fixed. 

Systems of Play 

Resolved a bug wherein footsteps were absent when sprinting in ADS and when being slowed down by Sage's Slow Orb (Q) ability. 

 Resolved an issue where your division was not locked in during practice matches. 

With these modifications, players can anticipate a brand-new experience when they dive into Episode 8 Act 3 of Valorant.